// Tencent is pleased to support the open source community by making sluaunreal available.

// Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved.
// Licensed under the BSD 3-Clause License (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at

// https://opensource.org/licenses/BSD-3-Clause

// Unless required by applicable law or agreed to in writing, 
// software distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and limitations under the License.

#pragma once

#include "CoreMinimal.h"

#if STATS

class FLuaCycleCounter
{
public:
    static void setLogSwitcher(bool open)
    {
        bOpenLog = open;
    };
    static void counterStart(const FString& counterName, int Type = 0, int Level = 0);
    static void counterStop(int Type = 0, int Level = 0, const FString& CouterName = "");
    static void clearCounter();
private:
    static bool bOpenLog;
};

#else
class FLuaCycleCounter
{
public:
    static void setLogSwitcher(bool open)
    {
    };
    static void counterStart(const FString& couterName, int Type = 0, int Level = 0);
    static void counterStop(int Type = 0, int Level = 0, const FString& CouterName = "");
    static void clearCounter();
private:
    FString functionName;
};
#endif
